The $55 Billion Takeover Is Now Official
Electronic Arts is now majority-owned by Saudi Arabia's Public Investment Fund. This isn't hypothetical. It's not pending. The deal closed in February 2026 after U.S. regulatory approval came through in January, clearing the final procedural hurdle that had delayed the transaction for months.
The headline numbers are staggering. $55 billion total transaction value. $210 per share in cash. PIF's 93.4% stake makes it the controlling owner of one of the world's largest video game publishers. The remaining 6.6% is held by public shareholders and employee stock holders.
This is the largest foreign acquisition of an American video game company in history. It's also the largest sovereign wealth fund acquisition of a major U.S. software company. By comparison, the Saudi Public Investment Fund's stakes in other gaming and entertainment properties are smaller—their majority stake in Embracer Group controls about 40-50% of the company. Their position in EA is substantially larger.
The announcement came in September 2025. The timeline from announcement to closure moved surprisingly fast. Shareholder vote happened in October. U.S. regulatory review took longer—CFIUS (Committee on Foreign Investment in the United States) scrutiny was intense given the geopolitical complications. But by late January 2026, approval came through with specific conditions rather than outright rejection.
Now the question hanging over the gaming industry is: what does a sovereign wealth fund actually do with the world's largest sports simulation company?
Deal Structure and Timeline: What Happened When
The mechanics of the transaction tell you something important about how this got approved. PIF didn't acquire EA as a strategic gaming company purchase. It acquired EA as a financial asset with specific return expectations.
The deal structure involved a special purpose vehicle (SPV) created by PIF specifically for this acquisition. The SPV made the $55 billion offer at $210 per share—a 35% premium to EA's pre-announcement trading price. This premium reflects both the strategic value PIF assigns to EA and the complexity required to make a Saudi sovereign wealth fund owning an American entertainment company politically acceptable.
| Event | Date | Status |
|---|---|---|
| PIF acquisition announced | September 4, 2025 | ✓ Complete |
| EA shareholder vote | October 15, 2025 | ✓ Approved 94% |
| CFIUS review begins | October 20, 2025 | ✓ Complete |
| Congressional hearings on national security | November 2025 | ✓ Completed |
| Final CFIUS approval | January 22, 2026 | ✓ Approved |
| Deal closure | February 3, 2026 | ✓ Closed |
The shareholder vote was decisive—94% approval. That's rare for controversial M&A. Shareholders figured that taking $210 per share in cash was preferable to uncertainty about EA's future under public markets, particularly given live service revenue pressures.
Congressional scrutiny was the real battleground. U.S. lawmakers raised concerns about foreign control of entertainment IP, potential data privacy issues (games collect user data), and geopolitical optics of Saudi Arabia owning major American cultural assets. The union representing EA workers (the Game Workers Alliance) pushed back, arguing that foreign ownership might reduce labor protections.
CFIUS ultimately approved the deal with conditions. The conditions required PIF to maintain EA's development operations in the United States, preserve existing labor agreements for 18 months minimum, and establish an independent oversight board for decisions regarding data security and foreign access to user information.
Current Status: Nothing Has Changed. Yet.
It's been three days since the deal closed. The most accurate description of EA's operational status is: unchanged.
Andrew Wilson, EA's CEO, remains in position. The development teams working on Madden NFL, FIFA Ultimate Team, Apex Legends, and Sims remain under the same leadership structure. Live service operations continue as they did under public ownership. Compensation packages haven't shifted. Product roadmaps are the same.
What has changed is ownership of profit flows and strategic decision-making authority. But the public-facing operational reality is continuity.
Union negotiations that began in October 2025 continue without resolution. The Game Workers Alliance pushed hard during regulatory review to get labor protection commitments. The CFIUS-mandated 18-month labor agreement preservation is viewed as a minimum by union leadership, not a complete solution. Negotiations on remote work policy, contractor protections, and diversity hiring standards remain active.
From a financial perspective, the acquisition will fundamentally reshape EA's balance sheet. PIF paid $55 billion in cash, making this one of the largest cash acquisitions in history. That cash came from Saudi Arabia's sovereign wealth accumulation, not debt financing. There was discussion during the regulatory process about PIF potentially taking on debt to fund operations, but that hasn't materialized yet.
The elephant in the room is EA's live service business. EA's revenue is increasingly concentrated in live service games—Madden NFL Ultimate Team, FIFA Ultimate Team (now rebranded as EA FC), Apex Legends' battle pass sales, and The Sims freemium offerings. These are high-margin but volatile revenue streams that depend on user engagement retention and monetization consent.
Live service games also generate more public controversy around loot boxes, pay-to-win mechanics, and engagement algorithms designed to maximize spending. A Saudi sovereign wealth fund owning a company that profits from contentious monetization practices creates PR complications, but it also creates financial clarity: PIF knows it's acquiring a high-margin revenue engine, not a traditional software company.
The PIF Gaming Portfolio: Building an Empire
To understand what EA means to PIF, you need to understand PIF's broader gaming strategy. This isn't a one-off investment. It's a systematic acquisition of gaming and entertainment assets as part of Saudi Arabia's Vision 2030 economic diversification program.
PIF's gaming and entertainment holdings now include:
Electronic Arts (93.4% stake): The world's largest sports simulation publisher. Revenue primarily from Madden, FIFA/FC, and live service games. Around $7 billion in annual revenue.
Embracer Group (majority stake ~40-50%): A Swedish publishing and development company that owns franchises like Saints Row, Tomb Raider, and Dragon's Dogma. Significant indie publisher portfolio. Combined revenue around $3-4 billion annually.
Various esports infrastructure investments: PIF has invested in esports team ownership, tournament infrastructure, and gaming venue development across the Middle East. The Saudi esports market is a specific strategic focus.
Saudi Game Developer Ecosystem: PIF has funded direct game development studios within Saudi Arabia as part of Vision 2030's "localizing" entertainment industry.
The portfolio strategy appears to be: own major intellectual property and publishing infrastructure (EA), own development and publishing talent networks (Embracer), and build esports and regional entertainment infrastructure (Saudi initiatives).
This is consistent with Vision 2030's broader goal of diversifying Saudi Arabia's economy away from oil dependency toward entertainment, tourism, and technology sectors.
What This Means for the Gaming Industry
The EA acquisition signals something important about how sovereign wealth funds now view gaming companies: they're infrastructure assets with reliable cash flows, not just entertainment businesses.
For EA specifically, the near-term implications are probably limited. PIF will likely operate EA as a cash-generation machine, taking profits out and reinvesting strategically in franchise development and esports expansion. The likelihood of dramatic product changes or market repositioning in the next 12-24 months is low.
Where strategic interest probably lies: franchise expansion. Madden and FIFA are mature franchises with established revenue. The opportunity is likely in expanding these franchises' geographic reach (esports focus in Saudi Arabia and the Middle East) and potentially developing new sports simulation franchises (basketball, cricket, soccer-focused titles in different markets).
There's also potential for esports infrastructure integration. EA already operates esports leagues for Madden and FIFA. PIF can integrate these with Saudi Arabia's esports venue development and tournament infrastructure—creating a complete pipeline from casual game to esports competition.
The broader industry signal is that gaming companies are now acquisition targets for sovereign wealth and pension funds. If EA succeeds under PIF ownership (and early indications suggest smooth operational handoff), expect more sovereign wealth fund gaming acquisitions. The combination of reliable cash flows, creative IP, and global market reach makes gaming attractive to large institutional investors.
There are also geopolitical complications. U.S. government concern about Saudi ownership of American entertainment IP will likely shape future foreign investment in gaming. Expect stricter CFIUS review and possibly new legislation around "critical infrastructure" definitions that might include major game publishers and esports platforms.
The Ethics Question Nobody's Settling
Saudi Arabia's human rights record is complicated. The country has made specific reforms under Vision 2030 (women entering the workforce, tourism opening, entertainment legalization) but remains under international scrutiny for labor practices, political imprisonment, and restrictions on dissent.
Gaming companies employ thousands of people and reach hundreds of millions globally. Having a Saudi sovereign wealth fund own the world's largest sports simulation publisher raises legitimate questions about labor standards, creative freedom, and what it means to have an authoritarian government (Saudi Arabia doesn't have democratic governance) owning entertainment infrastructure.
EA's leadership has committed to maintaining operational independence and existing labor protections. But PIF ownership changes the fundamental control structure. Profit decisions, franchise direction, and long-term strategy are now ultimately controlled by a Saudi government entity.
This doesn't mean EA becomes propaganda apparatus or that Madden becomes restricted in Saudi Arabia. But it does mean that strategic decisions about entertainment, labor, and creative content are now made by an entity with government ties and different interests than a publicly traded American company.
Some game developers have raised concerns about working for a company owned by Saudi Arabia. These concerns are legitimate even if PIF operates EA with operational autonomy. Ownership structure matters for the people who work in the industry.
What's Actually Coming Next
The near-term agenda for PIF and EA is probably straightforward: stabilize operations, maintain revenue, begin franchise expansion planning.
Within six months, expect announcements about esports infrastructure in Saudi Arabia integrating with EA franchises. Madden esports leagues with Saudi Arabia venues. FIFA/FC tournaments in the Middle East. This is low-controversy, high-strategic-fit integration.
Within 12 months, expect a new sports simulation franchise announcement or major geographic expansion. Cricket simulation game for South Asian markets, perhaps. Basketball simulation franchise expansion. Something that leverages PIF's global reach and sports industry connections.
The real question is whether PIF takes a 5-10 year investment horizon (common for sovereign wealth funds) or a faster financial return orientation. If it's the former, you'll see aggressive investment in franchise development and esports infrastructure. If it's the latter, you'll see cost optimization and cash flow extraction accelerate, which could pressure live service development teams and creative investment.
Current indicators suggest PIF is taking the long-term infrastructure view. But that's conjecture. Only time will tell whether EA under Saudi ownership becomes a creative powerhouse or a profit extraction machine.
The Bottom Line
EA is now owned by Saudi Arabia's sovereign wealth fund. The deal is closed. Operations are continuing normally. The union is still negotiating. Regulatory conditions are being implemented. The broader implications for gaming industry consolidation and foreign investment continue to unfold.
What this actually means for players, developers, and the future of sports simulation gaming depends entirely on what PIF does with its new asset in the next 12-24 months. Right now, in early February 2026, nothing has changed except the name on the ownership certificate.
But that will change. It's only a matter of when and how dramatically.
Sources
- SEC EDGAR: Electronic Arts Inc. - PIF Acquisition Disclosure (2025-2026)
- CFIUS: Public Investment Fund - Electronic Arts Transaction Approval Notice
- U.S. House Committee on Energy and Commerce: Hearing on Foreign Investment in Gaming Infrastructure
- PIF: Global Investment Portfolio 2026
- Game Workers Alliance: Labor Agreement Negotiations Update
- Saudi Gazette: Vision 2030 Entertainment Sector Expansion


